
(They can't see through or pass through translucent "energy particle" barriers, but they can pass through red spikes.) While dashing, they can break red platforms and trigger switches. It's possible to hide from them, but they actively search for you once they've seen you.
The flying monsters will hunt you and dash toward you if they see you. (You can land on the springboard, however.) On the screen with the yellow pips, you must collect all three pips without landing on a floor in order to get a strawberry.
Entering and leaving a bubble will reset your dash. The bubble will travel until you dash out of it or it strikes an obstacle. Press the direction you want to go otherwise, the bubble will fire left or right (whichever way you were travelling when you jumped into the bubble).
Red bubbles carry you indefinitely in one of eight directions after you jump into them. In order to get to the area containing the crystal heart (11:42 in video), you need to collect a key (7:58 in video) and then skip the locked door that you would normally use the key for (see 11:03-11:19 in video). Dash into green switches to open certain doors. As with other moving platforms in the game, you can use the momentum to your advantage. Platforms on tracks will shoot to the other end of their tracks when you dash. This video shows a concise route for visiting the important areas and retrieving all collectibles. This chapter is far less linear than the previous chapters. Chapter 5 contains a total of 31 strawberries. Lena Raine composed all thirty-four of the main background pieces, the Summit B-Side remix, and the bonus track, while the B-Sides are each composed by a different guest artist and the bonus tracks are each composed by Lena Raine, Kevin Regamey, or both.
34 are the main background pieces for the story, 8 are B-Side remixes, 1 is a bonus track used in development that doesn't appear in the game at all, and the other 18 are pieces that appear in-game, but not prominently. There are a total of 61 different songs in Celeste.